

Cube 2 sauerbraten octree mods#

He also goes by the nickname aardappel (which means potato in Dutch) This is because the original programmer Wouter van Oortmerssen is quite fond of naming stuff after food. Gratuitous German: The game is named after a kind of German pickled roast beef.

Douze means twelve in French and this map have twelve opened doors.

Cherry Tapping: The instagib modes encourage this, giving you a rifle with infinite ammo.Chainsaw Good: As mentioned, the new melee weapon in the Trooper Edition.Bottomless Magazines: You may run out of ammo, but you never have to reload.
Cube 2 sauerbraten octree movie#
The "Trooper Edition," update to Sauerbraten turned all of the dials up to eleven and added an obscene amount of new content, including New and Improved models for all of the weapons and a chainsaw.Ĭompletely unrelated to the movie of the same name. In layman's terms, that means that maps can still be edited in-game, but nearly all of the restrictions present in the old engine are gone. However, the new engine added support for a nauseating amount of new features, including a ton of graphical effects, but most notably, it replaced the old map system with a vastly improved engine based on cuboid octrees instead of heightmaps. The game that came with it, Sauerbraten, is based on the same gameplay as its predecessor, with all the same weapons, game modes, and so on. Wouter, still not satisfied, eventually released a new engine, Cube 2, in 2004. This was seen as the engine's big selling point, along with the fact that, being open source, it could be easily modded. This meant that map design was fairly limited, but because of the engine's limitations, map building - which, for most engines, can take up to ten minutes running numerous external utilities - could be done in realtime, allowing anyone the ability to design maps in-game. It divided each map into a grid of cubes, which could be solid (a wall) or open (with a "floor height" and a "ceiling height"). The first fully-featured version, with both multiplayer and "kill them all" singleplayer, was released in 2002.ĭespite being based on both Quake and Doom in terms of gameplay, the engine was fundamentally different. Cube is an open source First-Person Shooter game engine developed entirely by Wouter van Oortmerssen.
