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Cube 2 sauerbraten octree
Cube 2 sauerbraten octree












cube 2 sauerbraten octree
  1. Cube 2 sauerbraten octree movie#
  2. Cube 2 sauerbraten octree mods#

Cube 2 sauerbraten octree mods#

  • Randomly Generated Levels: SLUDGE in one of the mods for Cube is a basic attempt at this.
  • Yes, this is the only known first-person shooter so far to have a real-time floating-on-the-level options/level select menu.
  • Playable Menu: Or, go away until the pause menu disappears out of your sight.
  • Our Ogres Are Hungrier: The Ogros, which are smaller than ogres but just as fat and stupid.
  • Everyone has only one hit point, and everyone gets a rifle with infinite ammo.
  • One-Hit-Point Wonder: Any of the instagib modes.
  • and it's even easier than it actually sounds. Basic premise: the map is divided by a grid you can select any area of it (save for walls in Cube) and edit its height and add various stuff like ammo, enemies, map models, triggers, lights.
  • Level Editor: It's the most famous feature of both games.
  • cube 2 sauerbraten octree

    He also goes by the nickname aardappel (which means potato in Dutch) This is because the original programmer Wouter van Oortmerssen is quite fond of naming stuff after food. Gratuitous German: The game is named after a kind of German pickled roast beef.

    cube 2 sauerbraten octree

    Douze means twelve in French and this map have twelve opened doors.

  • Gratuitous French: Cube, Assault Cube and Sauerbraten have by their official maps a map called douze note actually the Assault Cube version is called ac_douze.
  • Gratuitous Foreign Language: several example, which can be Bilingual Bonuses.
  • Genre Throwback: The author specifically said he wanted to bring back Quake-style deathmatches.
  • In Sauerbraten, your pistol acts as one as well, since you get ammo for it practically everywhere.
  • Emergency Weapon: The melee weapon (fist in Cube, chainsaw in Sauerbraten) acts as one most of the time.
  • On a busy server you could get killed three times within a second - no big deal.
  • Death Is a Slap on the Wrist: It's not necessarily even that, as there's no timer for respawning in the instagib modes.
  • Color-Coded for Your Convenience: The enemy team is always red, your team is always blue.
  • (This is a subversion, though, since the rifle has a long cooldown time, making the melee weapon a practical choice in certain situations.) and your melee weapon, which also kills in one hit.

    cube 2 sauerbraten octree

    Cherry Tapping: The instagib modes encourage this, giving you a rifle with infinite ammo.Chainsaw Good: As mentioned, the new melee weapon in the Trooper Edition.Bottomless Magazines: You may run out of ammo, but you never have to reload.

    Cube 2 sauerbraten octree movie#

    The "Trooper Edition," update to Sauerbraten turned all of the dials up to eleven and added an obscene amount of new content, including New and Improved models for all of the weapons and a chainsaw.Ĭompletely unrelated to the movie of the same name. In layman's terms, that means that maps can still be edited in-game, but nearly all of the restrictions present in the old engine are gone. However, the new engine added support for a nauseating amount of new features, including a ton of graphical effects, but most notably, it replaced the old map system with a vastly improved engine based on cuboid octrees instead of heightmaps. The game that came with it, Sauerbraten, is based on the same gameplay as its predecessor, with all the same weapons, game modes, and so on. Wouter, still not satisfied, eventually released a new engine, Cube 2, in 2004. This was seen as the engine's big selling point, along with the fact that, being open source, it could be easily modded. This meant that map design was fairly limited, but because of the engine's limitations, map building - which, for most engines, can take up to ten minutes running numerous external utilities - could be done in realtime, allowing anyone the ability to design maps in-game. It divided each map into a grid of cubes, which could be solid (a wall) or open (with a "floor height" and a "ceiling height"). The first fully-featured version, with both multiplayer and "kill them all" singleplayer, was released in 2002.ĭespite being based on both Quake and Doom in terms of gameplay, the engine was fundamentally different. Cube is an open source First-Person Shooter game engine developed entirely by Wouter van Oortmerssen.














    Cube 2 sauerbraten octree